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chris-barker.com
Welcome
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Before the release of Grand Theft
Auto Vice City Stories I used the well known cheat device by eddison carter to make
a number of location mods for Grand Theft Auto Liberty City Stories. After upgrading
my firmware for Vice City Stories and going legit, I have decided to place my cheats
here, free for the world to use, in their final resting place.
Shown below is all my main modifications,
with their codes. If youve understood this far what this page is about ill presume
you dont need instructions on how to use them. Happy cheating!
Plane
Crash
My finest cheat. Creates a plain
crash scenario on the busy streets of liberty city. See the video and pictures for
more detail.

#cheat
Plane Crash Objects
moveto(122.74,-720.77,25.92); object(0×01EA,0,0,354);
move(-1.66,-79.30,-0.40); object(0×01EA,0,0,179);
move(2.62,26.79,-1.00); object(0×0FDE,175,340,179);
move(1.80,12.77,-3.00); object(0×0FDE,175,290,179);
move(-1.09,5.70,4.00); object(0×0DB6,180,185,179);
move(33.63,18.68,6.90); object(0×0DB6,240,185,179);
move(-41.17,-49.55,-5.90); object(0×0DB7,180,185,179);
move(10.36,-3.41,-0.90); object(0×0DB6,180,185,179);
setfloat(08B89E40, 126.85 ,-777.15 ,26.02);
setchar(08B89E30,1);
setfloat(08B89E80, 121.66 ,-777.55 ,26.02);
setchar(08B89E70,1);
setfloat(08B89EC0, 116.92 ,-791.74 ,26.02);
setchar(08B89EB0,1);
setfloat(08B89F00, 122.11 ,-764.69 ,26.02);
setchar(08B89EF0,1);
setfloat(08B89F40, 126.13 ,-757.70 ,26.02);
setchar(08B89F30,1);
setfloat(08B89F80, 125.53 ,-751.37 ,26.02);
setchar(08B89F70,1);
setfloat(08B89FC0, 126.95 ,-786.49 ,26.02);
setchar(08B89FB0,1);
setfloat(08B8A000, 119.09 ,-721.41 ,26.02);
setchar(08B89FF0,1);
setfloat(08B8A040, 126.06 ,-720.99 ,26.02);
setchar(08B8A030,1);
setfloat(08B8A080, 117.44 ,-799.97 ,26.02);
setchar(08B8A070,1);
setfloat(08B8A0C0, 124.69 ,-799.94 ,26.02);
setchar(08B8A0B0,1);
setfloat(08B8A100, 117.31 ,-747.83 ,26.02);
setchar(08B8A0F0,1);
setfloat(08B8A140, 126.04 ,-741.17 ,26.02);
setchar(08B8A130,1);
setfloat(08B8A180, 126.04 ,-761.77 ,26.02);
setchar(08B8A170,1);
setfloat(08B8A1C0, 121.41 ,-787.72 ,26.02);
setchar(08B8A1B0,1);
setfloat(08B8A200, 114.02 ,-773.98 ,26.02);
setchar(08B8A1F0,1);
setfloat(08B8A240, 126.07 ,-765.72 ,26.02);
setchar(08B8A230,1);
setfloat(08B8A280, 124.25 ,-783.87 ,26.02);
setchar(08B8A270,1);
setfloat(08B8A2C0, 118.29 ,-781.66 ,26.02);
setchar(08B8A2B0,1);
setfloat(08B8A300, 118.29 ,-781.66 ,26.02);
setchar(08B8A2F0,1);
moveto(117.81,-719.25,16.22); object(0×0ED2,0,0,180);
move(3.70,-1.70,8.20); object(0×0FAB,0,270,175);
move(7.30,0.72,0.00); object(0×0FAB,0,270,175);
move(-1.22,-79.58,0.00); object(0×0FAB,0,270,180);
move(-8.00,-0.02,0.00); object(0×0FAB,0,270,180);
move(-0.21,67.85,0.30); object(0×09F9,0,180,35);
move(0.03,-10.13,0.00); object(0×09F9,0,180,320);
#cheat Plane Crash Teleport
teleport(128.18, -816.80, 25.58);
Hand
Car Wash
Not sure if they have then in america,
but in the UK old petrol stations often get converted in to ‘hand car washes’, where
a group of trained migrant workers wash your car by hand while you wait in a ‘drive-thru’
service. Here is the Liberty City hand car wash, minus the workers. This can be
found opposite the entrance to the docks.

#cheat
Dockside Hand Car Wash
moveto(1330.55,-782.25,14.92); object(0×024D,0,0,262);
move(1.20,-8.51,0.00); object(0×024D,0,0,262);
move(10.31,1.78,0.00); object(0×024D,0,0,252);
move(-0.76,6.88,0.00); object(0×024D,0,0,287);
move(-1.66,0.30,3.40); object(0×01BF,270,0,260);
move(1.06,-5.91,0.00); object(0×01BF,270,0,260);
move(-4.71,-0.85,0.00); object(0×01BF,270,0,260);
move(-1.06,5.91,0.00); object(0×01BF,270,0,260);
move(-4.16,-0.75,0.00); object(0×01BF,270,0,260);
move(1.06,-5.91,0.00); object(0×01BF,270,0,260);
move(-8.85,-30.27,0.80); object(0×0FAA,180,0,228);
move(-4.21,4.69,0.00); object(0×0FAA,180,0,228);
move(23.13,-27.75,-4.60); object(0×01EE,0,0,273);
move(0.52,8.93,0.00); object(0×01EE,0,0,268);
move(-0.25,9.18,0.00); object(0×01EE,0,0,268);
move(-0.05,9.08,0.00); object(0×01EE,0,0,268);
move(1.03,25.50,-0.10); object(0×01EE,0,0,268);
move(-0.70,19.11,0.00); object(0×01EE,0,0,258);
move(-1.92,9.03,0.00); object(0×01EE,0,0,253);
move(3.66,-9.21,-0.30); object(0×0ED0,0,0,253);
move(0.31,-10.20,0.00); object(0×0ED0,0,0,253);
move(-0.14,-8.99,0.00); object(0×0ED0,0,0,253);
move(-1.33,-14.35,0.00); object(0×0ED0,0,0,253);
move(0.00,0.00,-8.20); object(0×025A,0,0,253);
move(-12.57,31.34,11.20); object(0×025C,0,0,90);
move(9.62,1.66,-1.80); object(0×025C,0,0,253);
move(-10.66,-2.17,-0.60); object(0×0220,0,0,253);
move(0.00,0.00,0.00); object(0×0220,0,0,253);
move(1.64,0.53,0.00); object(0×0220,0,0,253);
move(-0.18,-1.64,0.00); object(0×0220,0,0,158);
move(1.72,1.54,-0.40); object(0×0228,0,0,158);
move(-0.58,0.42,0.00); object(0×0228,0,0,158);
move(-0.05,0.63,0.00); object(0×0228,0,0,158);
move(-0.60,0.55,0.00); object(0×0211,10,0,173);
move(1.59,-0.05,0.20); object(0×0ED7,0,20,173);
move(6.22,-31.89,-0.20); object(0×020F,0,0,173);
move(-2.34,2.61,0.00); object(0×020F,0,0,173);
move(-1.87,2.08,0.00); object(0×020F,0,0,173);
move(-1.46,2.58,0.00); object(0×020F,0,0,173);
move(-1.19,2.96,0.00); object(0×020F,0,0,173);
move(4.73,20.13,0.00); object(0×020F,0,0,173);
move(-5.61,-5.03,0.00); object(0×020F,0,0,173);
move(3.26,2.92,0.00); object(0×020F,0,0,173);
move(-4.50,-22.29,0.50); object(0×0CD1,0,0,173);
Penthouse
Creates a penthouse with garage,
trees, hovering weapon gallery, fences, furniture and a large glass wall on the
2nd floor on the tallest solid roofed building in liberty city. Provides beautiful
view of the skyline and planes.

#cheat
Penthouse
moveto(-922.83,298.05,36.12); object(0×063E,270,0,84);
move(0.60,-5.57,0.00); object(0×063E,270,0,84);
move(-3.53,-0.38,0.10); object(0×063E,270,0,84);
move(-0.59,5.47,0.00); object(0×063E,270,0,84);
move(23.46,1.83,0.20); object(0×063F,270,0,48);
move(3.77,-4.14,0.00); object(0×063F,270,0,48);
move(-2.42,-2.21,0.00); object(0×063F,270,0,48);
move(-3.77,4.14,0.00); object(0×063F,270,0,48);
move(13.85,106.72,8.60); object(0×0640,270,0,233);
move(-3.23,4.33,0.00); object(0×0640,270,0,233);
move(2.23,1.67,0.00); object(0×0640,270,0,233);
move(3.17,-4.25,0.00); object(0×0640,270,0,233);
move(-371.91,-148.24,23.80); object(0×082B,270,0,184);
move(1473.71,-1225.11,46.54); object(0×09F1,240,0,99);
move(-4.64,-7.75,4.70); object(0×0239,0,0,89);
move(-0.15,7.42,1.10); object(0×01BF,0,0,89);
move(4.28,-11.43,0.60); object(0×01BF,0,0,180);
move(-0.22,15.29,0.00); object(0×01BF,0,0,178);
move(4.06,-3.86,0.00); object(0×01BF,0,0,90);
move(-0.03,-7.58,0.00); object(0×01BF,0,0,90);
move(-3.96,-0.53,2.80); object(0×01BF,90,0,180);
move(-0.08,8.68,0.00); object(0×01BF,90,0,180);
move(-0.05,3.32,2.70); object(0×01BF,0,0,180);
move(0.15,-15.25,0.00); object(0×01BF,0,0,180);
move(3.93,3.72,0.00); object(0×01BF,0,0,270);
move(0.00,7.53,0.00); object(0×01BF,0,0,270);
move(-6.58,0.75,-2.70); object(0×0F36,0,0,88);
move(-0.67,-3.16,0.60); object(0×1004,0,0,35);
move(-0.98,5.89,-0.50); object(0×1004,0,0,118);
move(0.36,-8.92,-4.60); object(0×023A,0,0,96);
move(-0.12,-3.21,7.20); object(0×0CDB,0,0,90);
move(-0.16,5.04,0.00); object(0×0CDB,0,0,90);
move(-0.21,5.05,0.00); object(0×0CDB,0,0,90);
move(2.67,1.77,-17.50); object(0×0F01,45,0,2);
move(9.23,-13.74,-0.20); object(0×0F37,90,0,2);
move(-11.52,-0.13,20.60); object(0×09F0,0,0,270);
move(-0.00,1.00,0.00); object(0×09F0,0,0,270);
move(-0.00,0.80,0.00); object(0×09F0,0,0,270);
move(-0.00,1.00,0.00); object(0×09F0,0,0,270);
move(-0.00,0.60,0.00); object(0×09F0,0,0,270);
move(-0.00,0.70,0.00); object(0×09F0,0,0,270);
move(-0.00,0.60,0.00); object(0×09F0,0,0,270);
move(-0.00,0.50,0.00); object(0×09F0,0,0,270);
move(-0.00,0.70,0.00); object(0×09F0,0,0,270);
move(-0.00,0.90,0.00); object(0×09F0,0,0,270);
move(-0.00,0.80,0.00); object(0×09F0,0,0,270);
move(-0.00,0.70,0.00); object(0×09F0,0,0,270);
move(-0.00,0.70,0.00); object(0×09F0,0,0,270);
move(-0.00,0.60,0.00); object(0×09F0,0,0,270);
move(-0.00,0.70,0.00); object(0×09F0,0,0,270);
move(-0.00,1.00,-0.10); object(0×09F0,0,0,270);
move(-0.00,0.70,0.00); object(0×09F0,0,0,270);
move(-0.00,0.80,0.00); object(0×09F0,0,0,270);
move(-0.00,0.80,0.00); object(0×09F0,0,0,270);
move(-0.00,0.70,0.00); object(0×09F0,0,0,270);
move(6.44,-3.60,2.20); object(0×01BF,45,0,270);
move(0.00,-7.40,0.00); object(0×01BF,45,0,270);
move(-4.52,-0.00,0.20); object(0×01BF,315,0,270);
move(-0.00,7.30,0.00); object(0×01BF,315,0,270);
move(2.02,3.97,-1.70); object(0×0CDB,0,315,355);
move(0.13,-15.18,0.10); object(0×0CDB,0,315,180);
move(-0.00,-7.43,-14.30); object(0×0215,0,315,180);
move(0.00,5.76,4.70); object(0×0CD1,0,0,180);
move(3.95,0.96,-0.40); object(0×0220,0,0,357);
move(3.21,-4.05,-7.30); object(0×084C,0,0,357);
move(13.23,11.60,6.60); object(0×0FAA,0,0,180);
move(-5.44,0.30,0.80); object(0×01EA,0,0,90);
move(-7.84,4.33,-19.00); object(0×0104,0,0,337);
move(1.95,-20.38,19.40); object(0×010A,0,0,92);
move(-1.29,-0.17,0.40); object(0×010F,0,0,92);
move(-1.19,-0.16,0.00); object(0×0110,0,0,92);
move(-1.09,-0.15,0.00); object(0×0113,0,0,92);
move(0.31,-2.29,0.00); object(0×0116,0,0,92);
move(1.09,0.15,0.00); object(0×011C,0,0,92);
move(1.19,0.16,0.00); object(0×011E,0,0,92);
move(0.89,0.12,0.00); object(0×011F,0,0,92);
move(0.26,-2.29,0.00); object(0×0121,0,0,92);
move(-1.44,0.88,0.00); object(0×011B,0,0,92);
move(-1.10,-0.10,0.00); object(0×0114,0,0,92);
move(-0.89,-0.13,0.00); object(0×0104,0,0,92);
move(-0.89,-0.13,0.00); object(0×0105,0,0,92);
move(-1.03,0.84,0.00); object(0×0106,0,0,92);
move(-0.79,-0.12,0.00); object(0×0124,0,0,92);
move(4.13,4.82,-0.40); object(0×01F3,0,0,180);
move(-0.75,-4.88,-1.30); object(0×01BF,270,0,180);
move(2.56,0.01,0.00); object(0×01BF,270,0,180);
move(-1.37,-3.42,1.30); object(0×01F3,0,0,0);
move(-4.84,0.90,-1.20); object(0×01F0,0,0,270);
move(9.99,0.18,-0.10); object(0×01F0,0,0,270);
move(-1.64,9.51,0.00); object(0×0272,0,0,270);
teleport(232.74, -959.80, 120.95);
Portland
Pier
Creates a simple Pier along the
east of portland.
#cheat
Portland Pier
moveto(762.44,-620.42,14.05); object(0×0F93,0,350,271);
move(0.07,0.50,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(-5.33,0.09,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.50,0.00); object(0×0F92,0,0,271);
move(-0.00,-0.20,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.40,0.00); object(0×0F92,0,0,271);
move(-0.00,-0.20,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.50,0.00); object(0×0F92,0,0,271);
move(0.00,0.20,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.60,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.40,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.40,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-5.72,0.10,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.00,0.20,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.00,0.20,0.00); object(0×0F92,0,0,271);
move(0.01,0.40,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.01,0.30,0.00); object(0×0F92,0,0,271);
move(0.00,0.20,0.00); object(0×0F92,0,0,271);
move(0.93,-0.02,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-0.00,-0.20,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.40,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.40,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.40,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.30,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.50,0.00); object(0×0F92,0,0,271);
move(-0.01,-0.40,0.00); object(0×0F92,0,0,271);
move(0.00,0.10,0.00); object(0×0F92,0,0,271);
move(0.03,1.60,0.80); object(0×025D,0,0,271);
move(9.30,-0.16,0.00); object(0×025D,0,0,271);
move(-12.25,-1.67,-0.80); object(0×01F0,0,0,270);
move(4.43,3.46,0.30); object(0×0257,0,0,271);
move(3.57,-0.06,0.00); object(0×0257,0,0,271);
move(3.83,-0.07,0.00); object(0×0257,0,0,271);
move(-10.45,-3.10,-2.00); object(0×026C,0,0,269);
move(5.49,0.10,0.00); object(0×026C,0,0,269);
move(5.87,-0.30,0.00); object(0×026C,0,0,269);
teleport(773.21, -624.64, 14.74);
Bonfire
Bonfire Night, mainly an english
tradition. Google it you americans. This mod creates a bonfire where you photographed
Casa for the Ma Cipriani missions. Activate the first cheat to teleport to the track
leading to the site, then turn on the light the fire cheat when ready.
Note: This cheat works best when the game is set to night time
#cheat
Bonfire Objects and Teleport
moveto(813.61,-1044.37,15.67); object(0×0125,0,0,79);
move(-71.86,-11.69,-53.60); object(0×012D,90,15,173);
move(73.37,11.58,51.30); object(0×01C4,90,350,332);
move(0.00,0.00,0.50); object(0×01EE,90,20,332);
move(0.74,-0.77,-0.30); object(0×0206,90,0,310);
move(-1.99,-2.31,1.80); object(0×0208,90,0,357);
move(2.26,4.03,-1.90); object(0×0207,90,0,301);
move(-0.45,-2.12,0.20); object(0×020C,90,0,346);
move(-2.00,0.58,-0.60); object(0×0210,90,310,346);
move(2.90,-0.83,0.60); object(0×0213,90,310,346);
move(-0.08,-0.29,0.40); object(0×0214,0,180,181);
move(0.25,1.07,-0.20); object(0×0216,0,140,181);
move(-0.39,0.95,-0.10); object(0×0217,0,140,181);
move(-0.60,-2.90,0.40); object(0×0218,0,90,63);
move(-0.32,1.49,-0.20); object(0×021F,0,90,63);
move(-0.15,0.69,0.20); object(0×022C,0,155,63);
move(1.70,-1.29,1.00); object(0×023A,0,140,63);
move(-0.11,0.54,-0.90); object(0×0257,50,175,228);
move(0.39,0.08,-0.80); object(0×09F0,50,175,228);
move(-2.30,2.01,0.90); object(0×0ECB,320,180,346);
move(-0.51,-1.20,0.50); object(0×0ED2,270,180,339);
move(0.38,0.11,-0.30); object(0×0ED3,270,270,179);
move(0.00,0.00,4.00); object(0×0F02,270,270,179);
move(0.96,0.28,-3.90); object(0×0F03,270,180,179);
move(-2.42,9.70,-11.70); object(0×0F34,270,180,3);
move(1.13,-13.14,11.80); object(0×0F36,60,180,48);
move(-0.70,3.31,-1.30); object(0×0F74,60,180,11);
move(1.09,-2.62,1.80); object(0×0FA2,60,180,44);
move(2.45,-0.16,-0.50); object(0×1004,5,180,311);
move(-1.18,1.08,0.50); object(0×0251,270,180,311);
move(3.16,-3.33,-1.70); object(0×022C,180,180,225);
move(2.55,3.33,0.00); object(0×022C,180,180,225);
move(-1.13,3.01,0.30); object(0×022C,180,180,225);
move(-3.23,1.83,0.00); object(0×022C,180,180,225);
move(-3.93,-0.14,0.00); object(0×022C,180,180,225);
move(-3.21,-0.96,-0.20); object(0×022C,180,180,225);
move(6.02,-7.10,0.20); object(0×022C,180,180,327);
move(-2.95,0.47,0.00); object(0×022C,180,180,300);
move(18.48,4.16,0.70); object(0×025E,180,180,315);
move(3.85,-4.55,-0.80); object(0×025F,180,180,225);
move(-8.21,9.29,1.90); object(0×025C,180,180,136);
move(2.23,-16.78,-1.20); object(0×0257,180,180,231);
move(-3.53,-1.62,-0.10); object(0×0257,180,180,256);
move(7.67,-5.23,-3.10); object(0×0257,180,180,96);
move(-5.69,5.77,3.00); object(0×0228,180,180,96);
teleport(915.48, -1051.50, 9.01);
#cheat Light the Bonfire (Must be turned on)
setfloat(08B89E40, 817.46 ,-1044.62 ,14.66);
setchar(08B89E30,1);
setfloat(08B89E80, 816.25 ,-1043.44 ,14.82);
setchar(08B89E70,1);
setfloat(08B89EC0, 814.17 ,-1045.53 ,14.54);
setchar(08B89EB0,1);
setfloat(08B89F00, 813.78 ,-1044.77 ,14.34);
setchar(08B89EF0,1);
setfloat(08B89F40, 813.83 ,-1043.66 ,14.68);
setchar(08B89F30,1);
setfloat(08B89F80, 814.79 ,-1042.87 ,14.87);
setchar(08B89F70,1);
setfloat(08B89FC0, 816.60 ,-1047.81 ,14.73);
setchar(08B89FB0,1);
setfloat(08B8A000, 815.12 ,-1047.20 ,16.38);
setchar(08B89FF0,1);
setfloat(08B8A040, 814.71 ,-1045.68 ,15.11);
setchar(08B8A030,1);
setfloat(08B8A080, 815.02 ,-1043.91 ,14.44);
setchar(08B8A070,1);
setfloat(08B8A0C0, 816.51 ,-1045.92 ,16.49);
setchar(08B8A0B0,1);
setfloat(08B8A100, 815.71 ,-1045.46 ,16.59);
setchar(08B8A0F0,1);
setfloat(08B8A140, 815.66 ,-1044.54 ,15.96);
setchar(08B8A130,1);
setfloat(08B8A180, 815.55 ,-1045.88 ,15.62);
setchar(08B8A170,1);
setfloat(08B8A1C0, 816.20 ,-1045.19 ,15.81);
setchar(08B8A1B0,1);
setfloat(08B8A200, 815.90 ,-1044.66 ,15.92);
setchar(08B8A1F0,1);
setfloat(08B8A240, 817.50 ,-1045.99 ,14.62);
setchar(08B8A230,1);
setfloat(08B8A280, 815.67 ,-1048.04 ,16.11);
setchar(08B8A270,1);
setfloat(08B8A2C0, 814.19 ,-1046.29 ,16.09);
setchar(08B8A2B0,1);
setfloat(08B8A300, 814.19 ,-1046.29 ,16.09);
setchar(08B8A2F0,1);
New
York Mode
Liberty City is based upon New York.
This mod changes the placenames of a few landmarks to their New York names.
#cheat
New Yorker Mode
//By Ammunation.org
setshort(0×992F220, ‘N’,'i’,'c’,'k’,'e’,'d’,’ ‘);
setshort(0×992F210, ‘D’,'E’,'A’,'D’,'!’,'!’,'!’);
setshort(0×992F532, ‘N’,'e’,'w’,’ ‘,’Y',’o',’r',’k');
setshort(0×992F54C, ‘N’,'e’,'w’,’ ‘,’Y',’o',’r',’k');
setshort(0×992F6A2, ‘B’,'r’,'o’,'o’,'k’,'l’,'y’,'n’,’ ‘,’B',’r',’i',’d',’g',’e');
setshort(0×992F578, ‘B’,'r’,'o’,'o’,'k’,'l’,'y’,'n’,’ ‘,’P',’o',’i',’n',’t');
setshort(0×992F878, ‘N’,'e’,'w’,’ ‘,’Y',’o',’r',’k',’ ‘,’I',’n',’t',’l',’ ‘,’A',’i',’r',’p',’o',’r',’t');
setshort(0×992F7C0, ‘C’,'e’,'n’,'t’,'r’,'a’,'l’,’ ‘,’P',’a',’r',’k');
Chris’s
Pad
My first cheat. A simple house with
a driveway, some trees and lighting. Can be found directly above the Staunton safehouse.
#cheat
Chris’s Pad
moveto(295.72,-440.74,93.72); object(0×01BF,270,0,180);
move(0.40,3.30,0.00); object(0×0239,0,0,180);
move(-4.10,-3.51,0.40); object(0×01BF,0,270,90);
move(7.50,0.00,0.00); object(0×01BF,0,270,90);
move(-3.70,-3.00,0.60); object(0×01BF,0,0,0);
move(-0.02,3.19,3.30); object(0×01BF,90,0,0);
move(4.74,1.54,-4.50); object(0×016B,0,0,0);
move(12.90,-2.53,0.00); object(0×0268,0,0,0);
move(0.00,5.36,0.00); object(0×0268,0,0,0);
move(-9.00,-7.03,1.50); object(0×0E4E,0,0,0);
move(4.10,0.00,0.00); object(0×0E4E,0,0,0);
move(4.00,0.00,0.00); object(0×0E4E,0,0,0);
move(-22.10,0.32,0.00); object(0×0E4E,0,0,0);
move(-1.80,5.25,0.00); object(0×020F,0,0,0);
move(0.00,4.26,0.00); object(0×020F,0,0,0);
move(24.40,-4.52,0.00); object(0×020F,0,0,0);
move(-26.63,-4.50,0.30); object(0×0E4E,0,0,90);
move(-0.03,3.99,0.00); object(0×0E4E,0,0,90);
move(28.46,-4.88,0.00); object(0×0E4E,0,0,90);
move(-0.00,4.91,0.00); object(0×0E4E,0,0,90);
move(-31.10,-0.17,-31.00); object(0×020F,0,0,90);
move(4.52,0.69,39.60); object(0×0DC0,0,0,270);
move(23.50,0.32,-9.80); object(0×0257,0,0,0);
The
blues Mobile
My car, based on the design of the
Blues mobile from the film Blues Brothers.

#cheat
Blues Mobile
setshort(0×992FC02, 0×42, 0×6c, 0×75, 0×65, 0×73);
setchar(0×9459882, 0×6);
setshort(0×943fa00, 252);
setfloat(0×945980c, 0.125);
sethex(0×94598d0, 0×02, 0xc0, 0×20, 0×04);
sethex(0×944fb04, 0×00, 0×00, 0×00);
sethex(0×944fb54, 0xA2, 0xC9, 0xC8);
setint(0×8E38A38, 132);
setchar(0×8E38A5C, 105, 125);
sethex(0×8E38A5E, 0×01, 0×00);
teleport(292.22, -440.37, 26.02);
setchar(pplayer + 0xB84, 0×00);
Off
Road Bus
My Last ever cheat created before
I upgraded to firmware 2.82. An all terrain bus with giant wheels, sob ;(

#cheat
Pimped Bus
setchar(0×945b1d2, 0×6);
setchar(0×945b1d1, 0×50);
setchar(0×945b1d0, 0×34);
setshort(0×9442750, 250);
setfloat(0×944274c, 2.40000);
setfloat(0×945b150, 5500);
setfloat(0×945b158, 0.93000);
setfloat(0×945b210, 0.45000);
setfloat(0×945b214, -0.24999);
setfloat(0×945b218, 0.45000);
setfloat(0×945b1dc, 2.00000);
setfloat(0×945b1e0, 2.00000);
setfloat(0×945b1d4, 0.01000);
setfloat(0×945b1f0, 1.00000);
setfloat(0×945b1f4, 0.00000);
setfloat(0×945b1f8, 30.00000);
setfloat(0×945b208, 1.20000);
setfloat(0×945b20c, 0.07000);
setfloat(0×945b224, 0.20000);
setfloat(0×945b21c, 0.00000);
setfloat(0×945b170, 0.00000);
setfloat(0×945b174, 0.50000);
setfloat(0×945b178, -0.39999);
setfloat(0×945b1fc, 0.79000);
setfloat(0×945b200, 0.40000);
setfloat(0×945b15c, 0.00000);
sethex(0×945b220, 0×3f, 0xe7, 0×00, 0×07);
sethex(0×967E6FC, 0×00, 0×00, 0xFF);
sethex(0×944faf0, 0×00, 0×00, 0×00);
sethex(0×944faf4, 0xff, 0×00, 0xa0);
setint(0×8E38A38, 161);
setchar(0×8E38A5C, 100, 101);
sethex(0×8E38A5E, 0×01, 0×00);
teleport(292.22, -440.37, 26.02);
setchar(pplayer + 0xB84, 0×00);
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